Electro builds with Spine in the background. Shared routes and user choices for gaps, corrected bottom, wall and mesh building, and straight trench ends instead of arcs (at most 90° per corner step).
Electro digs bends towards risers straight in the pipe's direction and fall, and a riser requires a real arc.
The slope is checked before the run in pipes and electrical, and Electro stops early with an explanation if there is no geometry engine.
Wall check with backfill layers and early stops before long runs.
The final message describes the worst deviation in the user's language, and trenches are delivered with a deviation message instead of rolling back.
Fixed top height in VA and Electro. Choose Fixed height under the gear icon. A number without a unit is read as metres, and a decimal comma is supported.
Height picker in VA, Electro and Foundations. The dialog is hidden while you pick a point on a face, edge or corner. The point's Z value becomes the height, and Escape cancels.
Shared trench surfaces are recalculated, and joints in Electro and foundations are corrected.
A complete Windows engine with the required libraries is included in the installation.
The slope «1:1,5» was read as 1:1 in the backfill layers, so backfill around chambers was up to 1.5 m too narrow. All parsers now read V:H with a decimal comma.
Foundations: correct backfill top, no guessing of terrain and no silent losses.
Backfill follows the terrain.
Dialogs: the admin lock holds, length fields are stricter, and language and error states are correct.
The pipe chain: risers do not pull the bottom down, and Spine errors are explained clearly.
Micro edges and needles in the geometry are welded, and shared trenches are delivered one by one when a final body does not fit.
Autosave no longer interrupts the build, and start-up, memory use and robustness of trench runs are improved.
The discipline is chosen automatically. At start-up VA or electrical is chosen when names, tags or IFC/system properties give an unambiguous discipline; otherwise the last chosen tab is used.
Create trench shows a spinner right after the click, and the button becomes available again if the run is rejected.
Skala Vektra 0.1.250.211
Released
2026-09-23
Backfill and IFC for VA and electrical, and exact quantities.
Backfill layers and IFC for VA and EL. Chamber footprints are read from edges and faces.
Analytic quantities between surfaces. A 3 m³ model used to give 3.58 m³ at 45° rotation; the quantity is now calculated from the actual triangulation, including holes, nesting, rotation and mirroring.
Quantities are measured for all finished trenches before anything is written, with three decimals.
Faster backfill, and VA and electrical trenches are gathered in one model operation.
The terrain choice is mandatory in VA and EL, and the trench geometry is corrected.
A run can no longer report itself finished while pipes or backfill are missing.
Terrain trim no longer scales a trench ×128, and it cuts the trench at the terrain where it covers.
Wall cascades are preserved, and bottom clearance is secured in VA and electrical.
Skala Vektra 0.1.250.169
Released
2026-09-04
More dependable trenches: better bends, the right dimension and exact trench sides.
Shared trench for pipes that touch. The trench follows a lower envelope, so the deepest pipe applies.
Existing ground picker. Vektra's own results are filtered out of the choice, and a warning shows if the terrain is flat.
Chambers in the shared trench. The trench is anchored at the bottom of the whole chamber stack, not at one part.
Automatic recognition of pipes and chambers. Unknown objects open an override dialog in Skala style with zoom to the object and an Isolate button.
A progress loader shows how far the build has come.
Smart Choice (NS 3420) now overrides the field values, and the table from VA-blad 5 has been corrected.
Bent pipes get a complete centreline, even in zigzags.
The top lid is removed, and the whole trench is painted sand at the very end.
Shared trenches that ended up as islands. The merge has been made robust, with terrain trim before merging so only real contact below ground groups pipes, and it no longer stalls at 89 %.
Trenches now work without the external MergeGroupsOneClick package.